Board

7 Wonders Duel

2
30 min
Medium

"Draft cards and build a civilization in this tight two-player showdown."

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Setup

Place the board showing the 3 eras (I, II, III). Each player takes a wonder board (4 wonders to choose from). Shuffle the age decks (I, II, III separately). Remove 3 cards from Age III (chosen randomly). Place the military track (with conflict tokens) and science tokens. Each player starts with 7 coins.

How to Play

  1. The game has 3 ages. Set up Age I cards in a pyramid: 6 cards face-down in row 3, 5 cards in row 2, 4 cards in row
  2. On your turn, take one card from the pyramid that is 'exposed' (no cards covering it on either side).
  3. After taking a card, you can either: build it (pay its cost, add to your city), discard for 2 coins, or use it to build a wonder (pay its cost, place it under your wonder board).
  4. Some cards give military power (red shields). Push the military marker toward your opponent. If it reaches the end of the track, you win immediately.
  5. Some cards give science symbols (green). If you collect 6 different symbols, you win immediately.
  6. Some cards give resources (brown/grey), commerce (yellow), or guilds (purple, end-game points).
  7. After Age I, set up Age II pyramid, then Age III.

Winning the Game

The game ends immediately if a player wins by military (reach opponent's capital) or science (6 symbols). Otherwise, after Age III, add points from: wonders (built), guild cards, yellow cards, and leftover coins (1 coin = 1 point). The player with the most points wins.

Variants & House Rules

Pantheon expansion adds gods that can be called upon. Agora expansion adds the Senate and conspiracy tokens.

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